NMIDIMeister: /lib/libasound.so.2: no version information available (required by NMIDIMeister) I did a lot of tests today and found some games showing me some sysex data, but only about half a screen of them, then it always stopped. Once done testing, the bin should be renamed back to MIDIMiester for normal operation. The script looks specifically for a file called "/media/fat/linux/MIDIMeister". The propose of renaming the MIDIMeister bin is to prevent it from being relaunched(in quiet mode) when ScummVM is launched. The ScummVM script normally starts/restarts MIDIMiester bin in "quiet" mode, meaning no debug output. MidiMeister has absolutely no idea if there is a mt32-device connected. You should start seeing data once the MIDI music starts playing or starts sending sysex data. ![]() Obviously you won't hear any MIDI musicģ. Why do I have to rename MidiMeister to check? What is the difference between renaming MidiMeister first or start it with the real name?ġ. Is this data stream somehow related to the Mt32-Pi or should I see the data stream also with no Mt32-Pi device connected? At what point should I see this Data Stream? As soon as I start a game in Scumm I guess? Also what version of Scumm do you want me to use? But you can tell me what game you want me to test, I have a lot installed. I think they all should have mt32 support, so I'm not sure the problem is the game. But I tried around 10 different games on scumm, like LSL5, MI2, FOA, KQ6. To test the FOA version of DOS 300 i have to get this game from the DOS VHD to Scumm, I'm not sure how to do that. Now I did a complete fresh install of everything and nothing is working anymore. At that point, everything was working fine. That time around where we still had to copy menu.rbf manually. When you released MidiMeister, shortly after the release, I installed ScummVM and tested it with MidiMeister. The problem must be with the game itself or ScummVM global or per-game config settings.Īnd when you had it working before that was with MIDIMeister? Why not try it with that same version of Dos version of Fate of Atlantis and see if that works? No, that all looks good except for the missing raw MIDI output. It is only 8k, so I did not bother to make it an optional thing. MIDIMiester (mt32-pi) support will now be installed to /media/fat/linux/MIDIMiester by default. I did have the CPU set not to turbo so the the laptop did not sound like a Harrier jump jet landing on the roof. I decided just to rebuild all these branches today, which took a while even on my 10th gen i7. I also redid the builds of the following (with a newer cross-compiler toolchain than I previously used): ![]() Hope they don't find it necessary to do that again. They return a "Invalid version" when trying to load the savefile. The result is that savefiles on the 2.6, cannot be used on 2.5.1 or earlier. What does the -r option do in video mode? My stupid TV either windowboxes ScummVM at 720p+ resolutions, or automatically stretches to fullscreen at 640x480. Now I have to figure out the best resolution for full screen. Does the ScummVM installer add anything to user-startup.sh? runtime files preventing me from deleting the directory, even after hard reboot. I encountered another problem when I was deleting the ScummVM directory from local to reinstall (I was just trying to ensure I had a clean local install of all ScummVM files on my SD card) - there are some hidden files in the pulse subdirectory which are. I though this directory mapping only applied to official cores, but apparently it's for all same-named directories. Folks, let this be a cautionary tale of creating a NAS directory of the same name as local. Turned out after that, when I went to rerun the installer, all files got installed on the NAS without me realizing, causing all sorts of different issues until I realized what had happened. Thanks! It turned out my ScummVM directory on my NAS wasn't getting mounted, but then a restart of my MiSTer got it to show up. Code: Select all ln -s /media/fat/NAS/Games/ScummVM /media/fat/ScummVM/GAMES
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